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feat(config): amethyst
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320
config/amethyst/amethyst.yml
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320
config/amethyst/amethyst.yml
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# Default settings for amethyst
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# Repo: `https://github.com/ianyh/Amethyst`
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#
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# Note due to issue 1419 (https://github.com/ianyh/Amethyst/issues/1419) some
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# config values may conflict and not work if they are the same as the default
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# values for amathyst. You can see these values on github at
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# https://github.com/ianyh/Amethyst/blob/development/Amethyst/default.amethyst
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# If you're experiencing conflicts and the settings are the same as the default,
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# comment out the commands in this file.
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#
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# Move this file to: `~/.amethyst.yml`
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# In order to register changes restart Amethyst.
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# If you experience issues pulling in the changes you can also quit Amethyst and run: `defaults delete com.amethyst.Amethyst.plist`
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# This removes the current preferences and causes Amethyst to restart with default preferences and pull configs from this file.
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# layouts - Ordered list of layouts to use by layout key (default tall, wide, fullscreen, and column).
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layouts:
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- bsp
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- tall
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# - fullscreen
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# - tall-right
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# - wide
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# - two-pane
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# - middle-wide
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- 3column-left
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# - 3column-middle
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# - 3column-right
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# - 4column-left
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# - 4column-right
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# - column
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# - row
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# - floating
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- widescreen-tall
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# - widescreen-tall-right
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# - bsp
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# First mod (default option + shift).
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mod1:
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- option
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- shift
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# - control
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# - command
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# Second mod (default option + shift + control).
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mod2:
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- option
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- shift
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- control
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# - command
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# Commands:
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# special key values
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# space
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# enter
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# up
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# right
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# down
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# left
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# special characters require quotes
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# '.'
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# ','
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# Move to the next layout in the list.
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cycle-layout:
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mod: mod1
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key: space
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# Move to the previous layout in the list.
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cycle-layout-backward:
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mod: mod2
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key: space
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# Shrink the main pane by a percentage of the screen dimension as defined by window-resize-step. Note that not all layouts respond to this command.
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shrink-main:
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mod: mod1
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key: h
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# Expand the main pane by a percentage of the screen dimension as defined by window-resize-step. Note that not all layouts respond to this command.
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expand-main:
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mod: mod1
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key: l
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# Increase the number of windows in the main pane. Note that not all layouts respond to this command.
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increase-main:
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mod: mod1
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key: ','
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# Decrease the number of windows in the main pane. Note that not all layouts respond to this command.
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decrease-main:
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mod: mod1
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key: '.'
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# General purpose command for custom layouts. Functionality is layout-dependent.
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# command1:
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# mod: <NONE>
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# key: <NONE>
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# General purpose command for custom layouts. Functionality is layout-dependent.
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# command2:
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# mod: <NONE>
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# key: <NONE>
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# General purpose command for custom layouts. Functionality is layout-dependent.
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# command3:
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# mod: <NONE>
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# key: <NONE>
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# General purpose command for custom layouts. Functionality is layout-dependent.
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# command4:
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# mod: <NONE>
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# key: <NONE>
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# Focus the next window in the list going counter-clockwise.
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focus-ccw:
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mod: mod1
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key: j
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# Focus the next window in the list going clockwise.
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focus-cw:
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mod: mod1
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key: k
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# Focus the main window in the list.
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focus-main:
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mod: mod1
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key: m
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# Focus the next screen in the list going counter-clockwise.
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focus-screen-ccw:
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mod: mod1
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key: p
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# Focus the next screen in the list going clockwise.
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focus-screen-cw:
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mod: mod1
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key: n
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# Move the currently focused window onto the next screen in the list going counter-clockwise.
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swap-screen-ccw:
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mod: mod2
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key: h
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# Move the currently focused window onto the next screen in the list going clockwise.
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swap-screen-cw:
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mod: mod2
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key: l
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# Swap the position of the currently focused window with the next window in the list going counter-clockwise.
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swap-ccw:
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mod: mod2
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key: j
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# Swap the position of the currently focused window with the next window in the list going clockwise.
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swap-cw:
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mod: mod2
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key: k
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# Swap the position of the currently focused window with the main window in the list.
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swap-main:
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mod: mod1
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key: enter
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# Move focus to the n-th screen in the list; e.g., focus-screen-3 will move mouse focus to the 3rd screen. Note that the main window in the given screen will be focused.
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#focus-screen-n:
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# focus-screen-<screen-number>:
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# mod: mod1
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# key: y
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# Move the currently focused window to the n-th screen; e.g., throw-screen-3 will move the window to the 3rd screen.
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# throw-screen-n:
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# throw-screen-<screen-number>:
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# mod: mod1
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# key: u
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# Move the currently focused window to the n-th space; e.g., throw-space-3 will move the window to the 3rd space.
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# throw-space-<screen-number>:
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# mod: mod1
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# key: i
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# Select tall layout
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#select-tall-layout:
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# mod: mod1
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# key: a
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# Select wide layout
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#select-wide-layout:
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# mod: mod1
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# key: s
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# Select fullscreen layout
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select-fullscreen-layout:
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mod: mod1
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key: d
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# Select column layout
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select-column-layout:
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mod: mod1
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key: f
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# Move the currently focused window to the space to the left.
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throw-space-left:
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mod: mod2
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key: left
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# Move currently the focused window to the space to the right.
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throw-space-right:
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mod: mod2
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key: right
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# Toggle the floating state of the currently focused window; i.e., if it was floating make it tiled and if it was tiled make it floating.
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toggle-float:
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mod: mod1
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key: t
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# Display the layout HUD with the current layout on each screen.
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display-current-layout:
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mod: mod1
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key: i
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# Turn on or off tiling entirely.
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toggle-tiling:
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mod: mod1
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key: t
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# Rerun the current layout's algorithm.
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reevaluate-windows:
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mod: mod1
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key: z
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# Turn on or off focus-follows-mouse.
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toggle-focus-follows-mouse:
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mod: mod2
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key: x
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# Automatically quit and reopen Amethyst.
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relaunch-amethyst:
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mod: mod2
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key: z
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# disable screen padding on builtin display
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disable-padding-on-builtin-display: false
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# Boolean flag for whether or not to add margins betwen windows (default false).
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window-margins: false
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# Boolean flag for whether or not to set window margins if there is only one window on the screen, assuming window margins are enabled (default false).
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smart-window-margins: true
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# # Add 10px margin between windows
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# window-margins: true
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# window-margin-size: 5
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# The size of the margins between windows (in px, default 0).
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window-margin-size: 0
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# The max number of windows that may be visible on a screen at one time before
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# additional windows are minimized. A value of 0 disables the feature.
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window-max-count: 0
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# The smallest height that a window can be sized to regardless of its layout frame (in px, default 0).
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window-minimum-height: 0
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# The smallest width that a window can be sized to regardless of its layout frame (in px, default 0)
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window-minimum-width: 0
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# List of bundle identifiers for applications to either be automatically floating or automatically tiled based on floating-is-blacklist (default []).
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floating: []
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# Boolean flag determining behavior of the floating list.
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# true if the applications should be floating and all others tiled. false if the applications should be tiled and all others floating (default true).
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floating-is-blacklist: false
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# true if screen frames should exclude the status bar. false if the screen frames should include the status bar (default false).
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ignore-menu-bar: false
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# true if windows smaller than a 500px square should be floating by default (default true)
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float-small-windows: true
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# true if the mouse should move position to the center of a window when it becomes focused (default false). Note that this is largely incompatible with focus-follows-mouse.
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mouse-follows-focus: false
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# true if the windows underneath the mouse should become focused as the mouse moves (default false). Note that this is largely incompatible with mouse-follows-focus
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focus-follows-mouse: false
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# true if dragging and dropping windows on to each other should swap their positions (default false).
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mouse-swaps-windows: true
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# true if changing the frame of a window with the mouse should update the layout to accommodate the change (default false). Note that not all layouts will be able to respond to the change.
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mouse-resizes-windows: true
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# true to display the name of the layout when a new layout is selected (default true).
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enables-layout-hud: true
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# true to display the name of the layout when moving to a new space (default true).
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enables-layout-hud-on-space-change: true
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# true to get updates to beta versions of the software (default false).
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use-canary-build: false
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# true to insert new windows into the first position and false to insert new windows into the last position (default false).
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new-windows-to-main: false
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# true to automatically move to a space when throwing a window to it (default true).
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follow-space-thrown-windows: true
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# The integer percentage of the screen dimension to increment and decrement main pane ratios by (default 5).
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window-resize-step: 5
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# Padding to apply between windows and the left edge of the screen (in px, default 0).
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screen-padding-left: 0
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# Padding to apply between windows and the right edge of the screen (in px, default 0).
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screen-padding-right: 0
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# Padding to apply between windows and the top edge of the screen (in px, default 0).
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screen-padding-top: 0
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# Padding to apply between windows and the bottom edge of the screen (in px, default 0).
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screen-padding-bottom: 0
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# true to maintain layout state across application executions (default true).
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restore-layouts-on-launch: true
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# true to display some optional debug information in the layout HUD (default false).
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debug-layout-info: true
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35
config/amethyst/layouts/almost-maximize.js
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35
config/amethyst/layouts/almost-maximize.js
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/**
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* Almost Maximize
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* Almost maximizes the window to the screen, leaving a small margin.
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*
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* @author Ville Viklund <https://github.com/ville6000>
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*
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* @param {Object} windows - All windows in the current space.
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* @param {Object} screenFrame - The frame of the current screen.
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* @param {Object} state - The state of the current space.
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* @param {Object} extendedFrames - The frames of the windows in the current space.
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* @return {Object} - The frames for the windows in the current space.
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*/
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function layout() {
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return {
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name: 'Almost Maximize',
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getFrameAssignments: (windows, screenFrame, state, extendedFrames) => {
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const width = screenFrame.width * 0.95
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const height = screenFrame.height * 0.95
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const x = (screenFrame.width - width) / 2
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const y = (screenFrame.height - height) / 2
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const windowFrames = {}
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windows.forEach(window => {
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windowFrames[window.id] = {
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Y: screenFrame.y + y,
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x: screenFrame.x + x,
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width,
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height,
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}
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})
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return windowFrames
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},
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}
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}
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