feat(config): alacritty configuration

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2023-09-05 00:17:40 +03:00
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# Configuration for Alacritty, the GPU enhanced terminal emulator
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty it self.
env:
# TERM env customization.
#
# If this property is not set, alacritty will set it to xterm-256color.
#
# Note that some xterm terminfo databases don't declare support for italics.
# You can verify this by checking for the presence of `smso` and `sitm` in
# `infocmp xterm-256color`.
TERM: xterm-256color
# Window dimensions in character columns and lines
# (changes require restart)
window:
dimensions:
columns: 130
lines: 40
# Adds this many blank pixels of padding around the window
# Units are physical pixels; this is not DPI aware.
# (change requires restart)
padding:
x: 5
y: 5
decorations: buttonless
opacity: 0.85
# When true, bold text is drawn using the bright variant of colors.
draw_bold_text_with_bright_colors: true
# Font configuration (changes require restart)
font:
# The normal (roman) font face to use.
normal:
family: JetBrainsMono Nerd Font
# Style can be specified to pick a specific face.
# style: Regular
# The bold font face
bold:
family: JetBrainsMono Nerd Font
# Style can be specified to pick a specific face.
style: Bold
# The italic font face
italic:
family: JetBrainsMono Nerd Font
# Style can be specified to pick a specific face.
style: Italic
# Point size of the font
size: 14.0
# Offset is the extra space around each character. offset.y can be thought of
# as modifying the linespacing, and offset.x as modifying the letter spacing.
offset:
x: 0
y: 0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increase the x offset to move the glyph to
# the right, increase the y offset to move the glyph upward.
glyph_offset:
x: 0
y: 0
# Should display the render timer
debug.render_timer: false
# https://github.com/catppuccin/alacritty
colors:
primary:
background: "#1E1E2E" # base
foreground: "#CDD6F4" # text
# Bright and dim foreground colors
dim_foreground: "#CDD6F4" # text
bright_foreground: "#CDD6F4" # text
# Cursor colors
cursor:
text: "#1E1E2E" # base
cursor: "#F5E0DC" # rosewater
vi_mode_cursor:
text: "#1E1E2E" # base
cursor: "#B4BEFE" # lavender
# Search colors
search:
matches:
foreground: "#1E1E2E" # base
background: "#A6ADC8" # subtext0
focused_match:
foreground: "#1E1E2E" # base
background: "#A6E3A1" # green
footer_bar:
foreground: "#1E1E2E" # base
background: "#A6ADC8" # subtext0
# Keyboard regex hints
hints:
start:
foreground: "#1E1E2E" # base
background: "#F9E2AF" # yellow
end:
foreground: "#1E1E2E" # base
background: "#A6ADC8" # subtext0
# Selection colors
selection:
text: "#1E1E2E" # base
background: "#F5E0DC" # rosewater
# Normal colors
normal:
black: "#45475A" # surface1
red: "#F38BA8" # red
green: "#A6E3A1" # green
yellow: "#F9E2AF" # yellow
blue: "#89B4FA" # blue
magenta: "#F5C2E7" # pink
cyan: "#94E2D5" # teal
white: "#BAC2DE" # subtext1
# Bright colors
bright:
black: "#585B70" # surface2
red: "#F38BA8" # red
green: "#A6E3A1" # green
yellow: "#F9E2AF" # yellow
blue: "#89B4FA" # blue
magenta: "#F5C2E7" # pink
cyan: "#94E2D5" # teal
white: "#A6ADC8" # subtext0
# Dim colors
dim:
black: "#45475A" # surface1
red: "#F38BA8" # red
green: "#A6E3A1" # green
yellow: "#F9E2AF" # yellow
blue: "#89B4FA" # blue
magenta: "#F5C2E7" # pink
cyan: "#94E2D5" # teal
white: "#BAC2DE" # subtext1
indexed_colors:
- { index: 16, color: "#FAB387" }
- { index: 17, color: "#F5E0DC" }
# Visual Bell
#
# Any time the BEL code is received, Alacritty "rings" the visual bell. Once
# rung, the terminal background will be set to white and transition back to the
# default background color. You can control the rate of this transition by
# setting the `duration` property (represented in milliseconds). You can also
# configure the transition function by setting the `animation` property.
#
# Possible values for `animation`
# `Ease`
# `EaseOut`
# `EaseOutSine`
# `EaseOutQuad`
# `EaseOutCubic`
# `EaseOutQuart`
# `EaseOutQuint`
# `EaseOutExpo`
# `EaseOutCirc`
# `Linear`
#
# To completely disable the visual bell, set its duration to 0.
#
# visual_bell:
# animation: EaseOutExpo
# duration: 0
# Key bindings
#
# Each binding is defined as an object with some properties. Most of the
# properties are optional. All of the alphabetical keys should have a letter for
# the `key` value such as `V`. Function keys are probably what you would expect
# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
# etc. These all match the glutin::VirtualKeyCode variants.
#
# Possible values for `mods`
# `Command`, `Super` refer to the super/command/windows key
# `Control` for the control key
# `Shift` for the Shift key
# `Alt` and `Option` refer to alt/option
#
# mods may be combined with a `|`. For example, requiring control and shift
# looks like:
#
# mods: Control|Shift
#
# The parser is currently quite sensitive to whitespace and capitalization -
# capitalization must match exactly, and piped items must not have whitespace
# around them.
#
# Either an `action`, `chars`, or `command` field must be present.
# `action` must be one of `Paste`, `PasteSelection`, `Copy`, or `Quit`.
# `chars` writes the specified string every time that binding is activated.
# These should generally be escape sequences, but they can be configured to
# send arbitrary strings of bytes.
# `command` must be a map containing a `program` string, and `args` array of
# strings. For example:
# - { ... , command: { program: "alacritty", args: ["-e", "vttest"] } }
key_bindings:
- { key: V, mods: Command, action: Paste }
- { key: C, mods: Command, action: Copy }
- { key: Q, mods: Command, action: Quit }
- { key: W, mods: Command, action: Quit }
- { key: N, mods: Command, action: SpawnNewInstance }
- { key: Home, chars: "\eOH", mode: AppCursor }
- { key: Home, chars: "\e[1~", mode: ~AppCursor }
- { key: End, chars: "\eOF", mode: AppCursor }
- { key: End, chars: "\e[4~", mode: ~AppCursor }
- { key: PageUp, mods: Shift, chars: "\e[5;2~" }
- { key: PageUp, mods: Control, chars: "\e[5;5~" }
- { key: PageUp, chars: "\e[5~" }
- { key: PageDown, mods: Shift, chars: "\e[6;2~" }
- { key: PageDown, mods: Control, chars: "\e[6;5~" }
- { key: PageDown, chars: "\e[6~" }
- { key: Left, mods: Shift, chars: "\e[1;2D" }
- { key: Left, mods: Control, chars: "\e[1;5D" }
- { key: Left, mods: Alt, chars: "\e[1;3D" }
- { key: Left, chars: "\e[D", mode: ~AppCursor }
- { key: Left, chars: "\eOD", mode: AppCursor }
- { key: Right, mods: Shift, chars: "\e[1;2C" }
- { key: Right, mods: Control, chars: "\e[1;5C" }
- { key: Right, mods: Alt, chars: "\e[1;3C" }
- { key: Right, chars: "\e[C", mode: ~AppCursor }
- { key: Right, chars: "\eOC", mode: AppCursor }
- { key: Up, mods: Shift, chars: "\e[1;2A" }
- { key: Up, mods: Control, chars: "\e[1;5A" }
- { key: Up, mods: Alt, chars: "\e[1;3A" }
- { key: Up, chars: "\e[A", mode: ~AppCursor }
- { key: Up, chars: "\eOA", mode: AppCursor }
- { key: Down, mods: Shift, chars: "\e[1;2B" }
- { key: Down, mods: Control, chars: "\e[1;5B" }
- { key: Down, mods: Alt, chars: "\e[1;3B" }
- { key: Down, chars: "\e[B", mode: ~AppCursor }
- { key: Down, chars: "\eOB", mode: AppCursor }
- { key: Tab, mods: Shift, chars: "\e[Z" }
- { key: F1, chars: "\eOP" }
- { key: F2, chars: "\eOQ" }
- { key: F3, chars: "\eOR" }
- { key: F4, chars: "\eOS" }
- { key: F5, chars: "\e[15~" }
- { key: F6, chars: "\e[17~" }
- { key: F7, chars: "\e[18~" }
- { key: F8, chars: "\e[19~" }
- { key: F9, chars: "\e[20~" }
- { key: F10, chars: "\e[21~" }
- { key: F11, chars: "\e[23~" }
- { key: F12, chars: "\e[24~" }
- { key: Back, chars: "" }
- { key: Back, mods: Alt, chars: "\e" }
- { key: Insert, chars: "\e[2~" }
- { key: Delete, chars: "\e[3~" }
# shortcuts for tmux. the leader key is control-b (0x02)
- { key: W, mods: Command, chars: "\x02&" } # close tab (kill)
- { key: T, mods: Command, chars: "\x02c" } # new tab
- { key: RBracket, mods: Command|Shift, chars: "\x02n" } # select next tab
- { key: LBracket, mods: Command|Shift, chars: "\x02p" } # select previous tab
- { key: RBracket, mods: Command, chars: "\x02o" } # select next pane
- { key: LBracket, mods: Command, chars: "\x02;" } # select last (previously used) pane
- { key: F, mods: Command, chars: "\x02/" } # search (upwards) (see tmux.conf)
# Mouse bindings
#
# Currently doesn't support modifiers. Both the `mouse` and `action` fields must
# be specified.
#
# Values for `mouse`:
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# Values for `action`:
# - Paste
# - PasteSelection
# - Copy (TODO)
mouse_bindings:
- { mouse: Middle, action: PasteSelection }
mouse:
double_click: { threshold: 300 }
triple_click: { threshold: 300 }
selection:
semantic_escape_chars: ',│`|:"'' ()[]{}<>'
# Shell
#
# You can set shell.program to the path of your favorite shell, e.g. /bin/fish.
# Entries in shell.args are passed unmodified as arguments to the shell.
#
#shell:
# program: /bin/bash
# args:
# - --login